Kick It
A regular improv scene interrupted at any moment by a rap beat. When the caller shouts 'Kick it!' players switch to rapping; 'Word!' brings them back to spoken dialogue - mid-sentence if needed.
About
Kick It is a short-form style game that collides ordinary scene work with rap. Two or more players perform a regular spoken scene until the caller shouts 'Kick it!' - a rap beat drops and the players must continue in rhyme from exactly where they left off, even mid-word. The caller can shout 'Word!' at any moment to cut the music and return to dialogue. The game rewards emotional commitment, verbal dexterity and the ability to land a rhyme under pressure while keeping the story moving forward.
How to Play
- 1
Get a scene suggestion from the audience - a relationship, location or opening line works well.
- 2
Two or more players begin a regular spoken scene.
- 3
At any moment the caller shouts 'Kick it!' - the tech immediately starts a rap instrumental and the current speaker continues in rap, picking up from exactly where they left off, including mid-sentence or mid-word.
- 4
Players rap their dialogue, aiming to rhyme, maintain the beat and keep the story advancing.
- 5
The caller shouts 'Word!' - the track cuts instantly and players return to spoken dialogue, again from mid-sentence if needed.
- 6
The caller keeps switching at their discretion, serving the scene's energy and the players' strengths.
Variations
- -Beatboxer version: a live beatboxer replaces the recorded track, allowing the music to morph organically to match the emotional tone of the scene and react to the players in real time.
- -Hot seat: more than two players on stage means the caller can point to switch who is rapping mid-section, not just when the spoken/rapped mode changes.